using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("FatalErrorMessage")]
	public class FatalErrorMessage : MonoClass
	{
		public string m_id => method_4("m_id");

		public string m_text => method_4("m_text");

		public object m_ackUserData => method_3<object>("m_ackUserData");

		public bool m_allowClick => method_2<bool>("m_allowClick");

		public bool m_redirectToStore => method_2<bool>("m_redirectToStore");

		public float m_delayBeforeNextReset => method_2<float>("m_delayBeforeNextReset");

		public FatalErrorMessage(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FatalErrorMessage(IntPtr address)
			: this(address, "FatalErrorMessage")
		{
		}
	}
}
